Dimension
A cosmic space defined by a set a physics which contains all of existence.
Chapters have been reorganized into the following categories:
THEME | SETTING | PLOT | CHARACTER | ACTION
And they are further organized by the following:
START | NARRATE | SAMPLE | PLAY | CRAFT
A cosmic space defined by a set a physics which contains all of existence.
Often, protagonist(s) exist in a dimension that is similar to our own – where physics (including time and entropy) works the same. Sometimes, they exist in a dimension that is similar but with slightly altered physics to account for the supernatural or magic. Either way, in a CQ StoryHammer game, this default dimension for protagonists is … Read moreDimensions and Planes
When attempting to perform an action or challenge, players will often need to draw some cards to determine the outcome. The number of cards drawn is determined the ability score associated with the action. For instance, if a player is trying to outrun a beast, they would draw a number of cards equal to the … Read moreDraw Overview (version 0.0.3)
Environments and locations have traits that can affect the the performance of certain types of abilities. An icy bridge, for example, would alter the rules of movement for characters who aren’t equipped to negate slippery effects (such as with spiked shoes). These traits will sometimes affect the difficulties of certain actions. Below is a list … Read moreEnvironmental Traits
The setting is typically established in three different ways, correlating with three different levels of narrative: Beginning of the story; First in the act; and, Beginning of the scene. Beginning of Story Once the story first begins, it’s important to establish the overall setting with the players so they can grasp the tone for the … Read moreEstablishing the Setting
There are several actions that do not require a draw and can be done simultaneously with your turn. These actions include activating and deactivating passive relics as well as communicating psychically or verbally. There may be times when the Narrator will deem that a free action is not free. This could be due to unusual … Read moreFree Actions (version 0.0.3)
A basic human that would be considered untrained/uneducated in the action they were about to perform.
When players come together for a session, the Narrator facilitates the event. No session is the same nor is every group the same: groups will have different styles, goals, and time frames. However, the following agenda is a suggestion based on best practices; consider it a template that can be customized for your needs. Suggested … Read moreHosting a Session
Sessions Hosting a Session
To determine the generic human, consider the ability being used for the action and imagine someone who is able to use that ability, but not especially well. This person is not trained in this ability or not very experienced but they are also more than able to perform the minimum effect within that ability. For … Read moreImagining the Generic Human (version 0.0.3)