Progress

Here you can always see how production has been going but please note that a lot of the preliminary work will be done offline and uploaded up here once drafted.

TitleModified DateVersionRefinement Stausesrefinement_status_hfilterversion_hfilter
Samples of Generic Humans (version 0.0.3)refined0-0-3
Imagining the Generic Human (version 0.0.3)refined0-0-3
Perk Card Example (version 0.0.3)refined0-0-3
Using Perk Cards (version 0.0.3)refined0-0-3
Action Resolution Example (version 0.0.3)refined0-0-3
Resolving Action Overview (version 0.0.3)refined0-0-3
Action Sequence Example (version 0.0.3)refined0-0-3
Action Speeds (version 0.0.3)refined0-0-3
Sequencing Actions Overview (version 0.0.3)refined0-0-3
Reactions (version 0.0.3)refined0-0-3
Free Actions (version 0.0.3)refined0-0-3
Action Ranges (version 0.0.3)refined0-0-3
Choosing Actions (version 0.0.3)refined0-0-3
Starting A New Story (version 0.0.3)refined0-0-3
Act 0 (version 0.0.3)refined0-0-3
Starting a New Storyrefined0-0-3
How to Host a Sessionrefined0-0-3
Hosting a Sessionrefined0-0-3
Overview of Narratingrefined0-0-3
Obtaining a Storyrefined0-0-3
Preparing a Storyrefined0-0-3
Main Component: The Storyin-progress0-0-3
Environmental Traitsyet-to-be-refined0-0-3
Navigating Zonesrefined0-0-3
Setting Crafting Instructionsrefined0-0-3
Planning Setting Instructionsrefined0-0-3
Planning Instructionsrefined0-0-3
Planning Overviewrefined0-0-3
CQ StoryHammer Crafting Methodologyrefined0-0-3
Using Mapsrefined0-0-3
Establishing the Settingrefined0-0-3
Navigating Settingsrefined0-0-3
Navigating Settingsrefined0-0-3
Classifications of Cosmic Expansesrefined0-0-3
Dimensions and Planesrefined0-0-3
Narrating A Settingrefined0-0-3
Setting Overviewrefined0-0-3
Narrating a Settingin-progress0-0-3
Recovering Vimin-progress0-0-2
Biological Timersrefined0-0-2
A Tour of the Vim Tracking Sheetrefined0-0-2
How Vim Worksrefined0-0-2
Customizing Traitsrefined0-0-2
Draw Overview (version 0.0.3)refined0-0-3
Using Game Materialsrefined0-0-2
Materials Neededrefined0-0-2
Tracking Zonesrefined0-0-2
Micro Time in StoryHammerrefined0-0-2
Macro Time in StoryHammerrefined0-0-2
Time in StoryHammerrefined0-0-2
General Flowrefined0-0-2
Basic Prep for a Gamerefined0-0-2
Recommendation for First-Time Playersrefined0-0-2
StoryHammer Goalrefined0-0-2
StoryHammer Summaryrefined0-0-2
Character Level, Experience, and Proficiencyyet-to-be-refined0-0-0
Character Abilities and Traitsyet-to-be-refined0-0-0
Conceptualizing Charactersyet-to-be-refined0-0-0
Your First Playthroughrefined0-0-2
Materials Neededrefined0-0-2
Introduction to StoryHammerrefined0-0-2
Conditionsyet-to-be-refined0-0-0
Traitsin-progress0-0-2
Abilitiesrefined0-0-2
The Draw (version 0.0.3)refined0-0-3
Calculating Traumayet-to-be-refined0-0-0
Vimin-progress0-0-2
Running Out of Vimyet-to-be-refined0-0-0
Resistance and Armoryet-to-be-refined0-0-0
Combat and Calculating Traumayet-to-be-refined0-0-0
Attacks and Weapons (version 0.0.0)yet-to-be-refined0-0-0
Resolving a Sceneyet-to-be-refined0-0-0
Navigating Conflictin-progress0-0-0
Sequencing Actions (version 0.0.3)refined0-0-3
Establishing Scenesrefined0-0-1
Moving Through Space and Timerefined0-0-2
Assigning Difficulty to Actionsyet-to-be-refined0-0-0
Choosing Actions (version 0.0.3)refined0-0-3
Resolving Actions (version 0.0.3)refined0-0-3
Interpreting Actionsyet-to-be-refined0-0-0
Crafting Settingsin-progress0-0-3
Welcome to StoryHammerrefined0-0-3