Choosing Actions (version 0.0.3)

Generally, a character can perform one action (or three small movements) in a turn. Actions with more movements are slower to resolve. Faster actions can sometimes change the conditions in the round, making slower actions more difficult (maybe even possible) to achieve. Traversing from one zone to the next may be done without drawing cards. … Read moreChoosing Actions (version 0.0.3)

CQ StoryHammer Crafting Methodology

Crafting can be done a myriad of ways. It can be as simple as jotting down some notes on paper or as complicated as drafting a book of fictional nations and societies, complete with complex histories, biographies, and geographies. The CQ StoryHammer crafting methodology lies somewhere in the middle. The process is designed so you can … Read moreCQ StoryHammer Crafting Methodology

Customizing Traits

Custom sets of traits can be created following three simple rules: Each character sheet within a species has the same list of traits. Those traits can each have a possible score of 0 – 3. Each character has a maximum number of Trait points = (“number of traits” + 1) to distribute. Note that since … Read moreCustomizing Traits

Dimension

A cosmic space defined by a set a physics which contains all of existence.

Dimensions and Planes

Often, protagonist(s) exist in a dimension that is similar to our own – where physics (including time and entropy) works the same. Sometimes, they exist in a dimension that is similar but with slightly altered physics to account for the supernatural or magic. Either way, in a CQ StoryHammer game, this default dimension for protagonists is … Read moreDimensions and Planes

Draw Overview (version 0.0.3)

When attempting to perform an action or challenge, players will often need to draw some cards to determine the outcome. The number of cards drawn is determined the ability score associated with the action. For instance, if a player is trying to outrun a beast, they would draw a number of cards equal to the … Read moreDraw Overview (version 0.0.3)

Establishing Scenes

Overview Establishing the scene typically involves reading flavor text and allowing for the Lead(s) to learn about (and influence) the scene. In addition, the Leads have an opportunity to spend Flashback Points to alter the scene. Step 1: Present Flavor Text The flavor text – whether scripted or not – is a summary or narrative that typically … Read moreEstablishing Scenes

Establishing the Setting

The setting is typically established in three different ways, correlating with three different levels of narrative: Beginning of the story; First in the act; and, Beginning of the scene. Beginning of Story Once the story first begins, it’s important to establish the overall setting with the players so they can grasp the tone for the … Read moreEstablishing the Setting