A Tour of the Vim Tracking Sheet

For tracking your vim, it’s recommended that you use the Vim Tracking Sheet provided here. In addition, you should use counters in the form of coins, washers, or other flat, stackable tokens. You will need about 25 counters. The Max Vim you have is equal to the sum of the scores of your Move, Think, … Read moreA Tour of the Vim Tracking Sheet

Ability

An Ability is set of actions that a bioform can perform.

Act 0 (version 0.0.3)

To prepare for Act 0, you will need to draft a synopsis of the setting. This only needs to be as extensive as the story itself. At most, this might mean three pages – one with a summary of information and two more about locations. Players don’t need to memorize the synopsis, it is provided … Read moreAct 0 (version 0.0.3)

Action Ranges (version 0.0.3)

Actions are limited in reach and can only affect targets within range. For instance, if a weapon can reach up to “mid-range”, characters that are at long range (and beyond) are considered out-of-range and not targetable by the weapon. Some actions may also be restricted with a “minimum range”, meaning the action cannot affect targets … Read moreAction Ranges (version 0.0.3)

Action Speeds (version 0.0.3)

Quick actions are those that typically have one movement. Ex. “Quick jabbing with fist already in guard position,” “throwing one’s self to the ground,” “firing a weapon that has already been aimed,” etc. Regular actions tend to have two movements or moving parts. Ex. “winding up and punching,” “yelling something coherent,” “interacting with a display,” etc. Slow actions require more than two movements. … Read moreAction Speeds (version 0.0.3)

Basic Prep for a Game

One player will need to be the Narrator in order to play. If you are the Narrator, you will need a story for the Leads (each other player is known as a Lead) to play through. You can write your own story or refer to this website for recommended stories (coming soon). As the Narrator, … Read moreBasic Prep for a Game

Biological Timers

Biological timers reduce Vim over time in order to accommodate the basic needs of the body. The two biological timers are known as Hunger and Fatigue. As time progresses in the game world, the biological timers “tick”, causing vim output to be reduced. The Hunger timer ticks every hour (in-game), moving 1 vim from Life … Read moreBiological Timers