Free Actions (version 0.0.3)

There are several actions that do not require a draw and can be done simultaneously with your turn. These actions include activating and deactivating passive relics as well as communicating psychically or verbally. There may be times when the Narrator will deem that a free action is not free. This could be due to unusual … Read moreFree Actions (version 0.0.3)

General Flow

Games (using the CQ StoryHammer role-playing game system) are played in a series of scenes facilitated by the Narrator. The Narrator sets up a scene by explaining the sights, sounds, characters, and actions that the protagonist(s) would naturally perceive. Control is passed to the Lead(s) who decide how the protagonists will proceed through the scene. … Read moreGeneral Flow

Generic Human

A basic human that would be considered untrained/uneducated in the action they were about to perform.

Hosting a Session

When players come together for a session, the Narrator facilitates the event. No session is the same nor is every group the same: groups will have different styles, goals, and time frames. However, the following agenda is a suggestion based on best practices; consider it a template that can be customized for your needs. Suggested … Read moreHosting a Session

How Vim Works

Vim is generated every turn and is distributed throughout the body to support core life systems and fight diseases. Remaining vim is available for performing actions. Vim cannot be stored from turn to turn so any unused vim disappears in the form of heat. The total amount of vim generated per turn varies depending on … Read moreHow Vim Works

Lead

Players who guide protagonists through the story.

Lobe

The default Trait system uses lobes. A lobe is a part of the brain which governs how well a character performs certain actions.