Obtaining a Story

StoryHammer will come with a pre-made story that will double as a tutorial – teaching the rules of the game while taking players on an immersive adventure. In addition, separate adventures will be launched by Cryptiquest, LLC for generic settings as well as stories for Cryptiquest brands like Imbue and Copperwealth (which both utilize the CQ … Read moreObtaining a Story

Overview of Narrating

The main job of the Narrator is to facilitate the game play by narrating the setting and interpreting rules.  But these are not the only jobs as the Narrator is also the host, the researcher, the scheduler, and the rule clarifier. There is a lot of responsibility for the Narrator but there are also tools … Read moreOverview of Narrating

Plane

A filtered layer within the dimension that excludes or includes content and physics.

Planning Instructions

Planning with the CQ StoryHammer crafting methodology requires three different areas to jot down information. This can be done with paper and writing utensil or digitally – either way works fine as long as you allow yourself three separate areas for containing information. The areas should be titled: Plot Puzzles, Concepts, and Elements. Cryptiquest has … Read morePlanning Instructions

Planning Overview

The first step for crafting is to plan. The goal of planning is to identify “plot puzzles” and build out the idea before crafting. Another way to put this: the goal of planning is to research to the point where the story, setting, or other content becomes clear. Or simply put, the goal of planning … Read morePlanning Overview

Planning Setting Instructions

Planning your setting with the CQ StoryHammer crafting methodology requires three different areas to jot down information. This can be done with paper and writing utensil or digitally – either way works fine as long as you allow yourself three separate areas for containing information. The areas should be titled: Plot Puzzles, Concepts, and Elements. … Read morePlanning Setting Instructions

Progress

Here you can always see how production has been going but please note that a lot of the preliminary work will be done offline and uploaded up here once drafted.

Reactions (version 0.0.3)

Nearly all actions are chosen during the Narrator and Lead phases but some actions are instead triggered by specific scene conditions. For example, some relics teleport owners away from battle as soon as their vim levels reach a certain limit. The teleportation action in this example is not chosen as an action by the Lead, … Read moreReactions (version 0.0.3)