Action Ranges (version 0.0.3)

Actions are limited in reach and can only affect targets within range. For instance, if a weapon can reach up to “mid-range”, characters that are at long range (and beyond) are considered out-of-range and not targetable by the weapon. Some actions may also be restricted with a “minimum range”, meaning the action cannot affect targets … Read moreAction Ranges (version 0.0.3)

Choosing Actions (version 0.0.3)

Generally, a character can perform one action (or three small movements) in a turn. Actions with more movements are slower to resolve. Faster actions can sometimes change the conditions in the round, making slower actions more difficult (maybe even possible) to achieve. Traversing from one zone to the next may be done without drawing cards. … Read moreChoosing Actions (version 0.0.3)

Draw Overview (version 0.0.3)

When attempting to perform an action or challenge, players will often need to draw some cards to determine the outcome. The number of cards drawn is determined the ability score associated with the action. For instance, if a player is trying to outrun a beast, they would draw a number of cards equal to the … Read moreDraw Overview (version 0.0.3)

Free Actions (version 0.0.3)

There are several actions that do not require a draw and can be done simultaneously with your turn. These actions include activating and deactivating passive relics as well as communicating psychically or verbally. There may be times when the Narrator will deem that a free action is not free. This could be due to unusual … Read moreFree Actions (version 0.0.3)

Reactions (version 0.0.3)

Nearly all actions are chosen during the Narrator and Lead phases but some actions are instead triggered by specific scene conditions. For example, some relics teleport owners away from battle as soon as their vim levels reach a certain limit. The teleportation action in this example is not chosen as an action by the Lead, … Read moreReactions (version 0.0.3)