A range is the distance between two reference points (objects, people, zones, etc.). Ranges are classified by the number of rounds required in order for the generic human to get within “touch” range of the second reference point.
Range | Description | Contiguous Zones |
---|---|---|
Internal | An area inside a character (mind, gut, heart, etc.) | NA |
Touch | Already touching the target at the beginning of a round | NA |
Immediate | Typical zone size, all characters are considered to be within “contact proximity” to each other and any other objects without the need of any mobility successes | NA |
Close | Close enough that the generic human can leave the zone in one round | 1 zone away |
Mid | The generic human can reduce the gap with the destination to Close range in one round | 3 zones away |
Long | The generic human can reduce the gap with the destination to Mid range in two rounds | 7 zones away |
X Long | The generic human can reduce the gap with the destination to Long range in 4 rounds | 15 zones away |
Global | Considered out of range, how to incorporate these locations into the game are at the Narrator’s discretion | NA |