Round
Used to track actions during conflict, a round is a unit of time that represents about 5 – 7 seconds of time within the story’s world.
Reorganized content to: Terms, Concepts, Topics, and Chapters.
1.) Terms are “glossary” items that use the dictionary plugin.
2.) Concepts are reusable chunks that will be found on multiple pages.
3.) Topics are the main, umbrella topic that might contain one or more concepts.
4.) Chapters are super-categories of topics, more-or-less categorized by What-to-do and level-of-detail (Game Preparation, Core Concepts, Facilitating Scenes, Resolving Actions, Combat and Calculating Trauma, Crafting Characters, Crafting Stories, Download Center, Additional Crafting Systems).
Used to track actions during conflict, a round is a unit of time that represents about 5 – 7 seconds of time within the story’s world.
A speed stage is an abstract time frame within a round used to determine when actions are resolved.
While most games have winners and losers, players of StoryHammer should consider themselves all on the same team, including the Narrator who controls the actions of the antagonists. The goal is to navigate characters through a story. Even in failing the objectives within the story, the narrative continues. In StoryHammer, winning the game is achieved … Read moreStoryHammer Goal
The CQ StoryHammer role-playing game system invites players to interact in a world of their own creation. The game is structured around a story. Players guide the protagonists through scenes and make decisions about how the characters will interact with the scene and react to the plot. To determine how well their decisions fare, players draw cards from a freshly … Read moreStoryHammer Summary
StoryHammer games rely on players’ imaginations. As such, tracking the passage of time or visualizing space and dimension may be difficult to convey and keep consistent. The following sections introduce key concepts regarding the navigation of time, space, and dimension within StoryHammer. Macro Time in StoryHammer Micro Time in StoryHammer
To keep track of zones during conflict, StoryHammer suggests using index cards. Break the scene down into various zones by naming them (e.g. “warehouse office”, “Courtyard: Northwest corner”, “Plains 1B”, etc.). For each zone, write it’s name on an index card. These zones should then be laid out in away that lines up like a … Read moreTracking Zones
Custom Traits
Each Lead should have one Protagonist Sheet, one Vim Tracking Sheet, about 25 counters, and a Probability Deck. Players may use pencil & paper instead of counters, if necessary. The Narrator will have the story at hand and should try to keep it and related information concealed from the Leads. Index cards are very useful … Read moreUsing Game Materials
How Vim Works A Tour of the Vim Tracking Sheet Biological Timers Recovering Vim
Vim is the potential energy produced by bioforms.