Target Difficulty
The value in which the highest card of a draw must meet or succeed in order for the action to be considered successful.
Has been refined for the current listed system version.
The value in which the highest card of a draw must meet or succeed in order for the action to be considered successful.
An instance of the dimension that follows different physics or logic, typically used for explaining magic or other supernatural phenomenon.
StoryHammer games rely on players’ imaginations. As such, tracking the passage of time or visualizing space and dimension may be difficult to convey and keep consistent. The following sections introduce key concepts regarding the navigation of time, space, and dimension within StoryHammer. Macro Time in StoryHammer Micro Time in StoryHammer
To keep track of zones during conflict, StoryHammer suggests using index cards. Break the scene down into various zones by naming them (e.g. “warehouse office”, “Courtyard: Northwest corner”, “Plains 1B”, etc.). For each zone, write it’s name on an index card. These zones should then be laid out in away that lines up like a … Read moreTracking Zones