Sequencing Actions (version 0.0.3)
Action Speeds Example of Sequencing Actions
Has been refined for the current listed system version.
Action Speeds Example of Sequencing Actions
Actions in CQ StoryHammer games are resolved in order of speed. To sequence actions, each round is split into speed stages. These stages are labeled as Q (for Quick), R (for Regular), or S (for Slow). This is also known as QRS Sequencing. When players announce their actions, the Narrator will categorize the action’s speed. … Read moreSequencing Actions Overview (version 0.0.3)
Each time the players get together to make progress in the story.
To craft a setting you will need a writing utensil, a SettingSmithy worksheet, and clarity about your setting. You may also want some scrap paper to doodle some test maps before you draw the real one on the sheet. The SettingSmithy Sheet Setting Identification The top line of the SettingSmithy worksheet is for identifying the … Read moreSetting Crafting Instructions
Beneath the growth in a long-abandoned barn, a trapdoor leads to a secret weapon from a bygone era. “Radiant Gorge” is home to hundreds of large, metallic statues which reflect sunlight throughout the canyon. The depot colony, Modestiny, is alive with the bustling of industry as cargo ships pick up and drop off containers before … Read moreSetting Overview