Crafting Settings
Planning Your Setting Crafting Your Setting
Refinement has been started to update from the current listed system version to the most recent system version.
Planning Your Setting Crafting Your Setting
Aside from players (and a set of rules), the number one component needed for a CQ StoryHammer game is a “story.” But not just any story will do. Stories that work best for CQ StoryHammer games are one-sided and plot-driven; that is to say, the plot would unfold the same way regardless of the type of … Read moreMain Component: The Story
Establishing a Scene Using Maps Dimensions and Planes
Overview There are different types of conflict ranging from a simple permission to a straight-forward challenge to a complicated combat. While conflict can be complicated and involved, it doesn’t always have to be. Often a Lead’s decision, such as “peer over the cliff side”, doesn’t require a draw – it is considered a successful action … Read moreNavigating Conflict
As biological needs become more demanding, you will need to take alleviating action or suffer severe consequences from becoming weak, unconscious, or even death. Recovering vim is done in a variety of ways depending on the type of biological need. Hunger is satiated by way of nourishment, Fatigue can be alleviated by way of rest, … Read moreRecovering Vim
Custom Traits
How Vim Works A Tour of the Vim Tracking Sheet Biological Timers Recovering Vim