Dimensions and Planes

Often, protagonist(s) exist in a dimension that is similar to our own – where physics (including time and entropy) works the same. Sometimes, they exist in a dimension that is similar but with slightly altered physics to account for the supernatural or magic. Either way, in a CQ StoryHammer game, this default dimension for protagonists is … Read moreDimensions and Planes

Navigating Settings

Space and Measurement Measuring space can be an important part of planning a scene. Many weapons and actions require knowledge of the distance of targets. Tracking distance in StoryHammer is composed of two units: zone(s) and range(s). Both of these units are abstract and based on context with specific rules involved. Zones A lot of actions have … Read moreNavigating Settings