Assigning Difficulty to Actions

The Target Difficulty is a number used to determine how likely an action would succeed under “average” circumstances and the ability/trait would be used to affect such a number. Step 1. Determine Target Difficulty The Narrator will provide this number. Typically, this is generated by predicting how likely a “generic human” would be to succeed at … Read moreAssigning Difficulty to Actions

Navigating Conflict

Overview There are different types of conflict ranging from a simple permission to a straight-forward challenge to a complicated combat. While conflict can be complicated and involved, it doesn’t always have to be. Often a Lead’s decision, such as “peer over the cliff side”, doesn’t require a draw – it is considered a successful action … Read moreNavigating Conflict

Resolving a Scene

Aside from reading flavor text or explaining how the scene has changed, the Scene Resolution is when any Experience Points or Flashback points are rewarded to Leads. Experience Points For every scene completed, Leads earn 1 experience point. If there are multiple objectives for the scene, players earn an extra 2 experience points per objective. … Read moreResolving a Scene