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CQ StoryHammer Game System

Modified Date: 2014-04-27

Action Resolution Example (version 0.0.3)

Thegru is attempting to jump over a fence. It’s been determined that the target difficulty is 5 for this action and the ability associated with the draw is Move. Thegru has a 4 in his Move ability and he draws 4 cards: 7, 4, 3, 2. The highest card is a 7 which exceeds the … Read moreAction Resolution Example (version 0.0.3)

Action Sequence Example (version 0.0.3)

This example looks at round 2 of a battle already in progress. Wilrow and Fjarva have been ambushed by two swamp monsters. On the first round, Wilrow withdrew his magic wand and backed up, Fjarva withdrew her sword, and the two swamp monsters have crept into immediate range of Fjarva. Here are the actions that … Read moreAction Sequence Example (version 0.0.3)

Resolving Action Overview (version 0.0.3)

You have chosen your action, you know your target difficulty and now it’s time to see if it succeeds. To do so, draw a number of cards from a freshly shuffled Probability Deck equal to the number of points you have in the corresponding ability. Once you draw the cards, sort them in order of … Read moreResolving Action Overview (version 0.0.3)

  • Recent News

    • Project Pivot: CQ StoryHammer Role-Playing Game System
      April 22, 2017
    • Project Announced: CQ StoryHammer™ Crafting System
      January 28, 2017
  • Latest Page Updates

    • Samples of Generic Humans
      May 03, 2018
    • Imagining the Generic Human
      May 03, 2018
    • Perk Card Example
      April 27, 2018
    • Using Perk Cards
      April 27, 2018
    • Action Resolution Example
      April 27, 2018
  • Preparation
    • Introduction to StoryHammer
    • Your First Playthrough
    • Materials Needed
  • THEME
    • Preparing a Story
    • How to Host a Session
    • Starting A New Story
  • SETTING
    • Setting Overview
    • Narrating a Setting
    • Navigating Settings
    • Crafting Settings
  • PLOT
    • Establishing Scenes
    • Navigating Conflict
    • Resolving a Scene
  • CHARACTER
    • Conceptualizing Characters
    • Abilities
    • Character Abilities and Traits
    • Calculating Trauma
    • Character Level, Experience, and Proficiency
    • Traits
    • Running Out of Vim
    • Vim
    • Conditions
    • Combat and Calculating Trauma
  • ACTION
    • The Draw
    • Choosing Actions
    • Attacks and Weapons
    • Resistance and Armor
    • Sequencing Actions
    • Assigning Difficulty to Actions
    • Resolving Actions
    • Interpreting Actions
    • Moving Through Space and Time
  • DOWNLOADS

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