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CQ StoryHammer Game System

Log

Identifying Objectives

June 6, 2018May 29, 2018 by Luke Reynolds

Let’s turn project reasons and stakeholder needs into objectives for the sample story.

Categories LogTags Writing a Sample Story

Shifting Gears: Creating A Sample Story

June 6, 2018May 23, 2018 by Luke Reynolds

I was working on the rules and mechanics but a problem kept reoccurring: a clear, consistent vision was missing any time I needed to concoct examples. So I’ve been writing a story.

Categories LogTags Writing a Sample Story

Introducing the Developer’s Log

June 6, 2018May 13, 2018 by Luke Reynolds

This area has been carved out for me – CQ StoryHammer developer Luke Reynolds – to put my thoughts into words regarding the creation process, future plans, and project updates.

Categories Log
  • Recent News

    • Project Pivot: CQ StoryHammer Role-Playing Game System
      April 22, 2017
    • Project Announced: CQ StoryHammer™ Crafting System
      January 28, 2017
  • Latest Page Updates

    • Samples of Generic Humans
      May 03, 2018
    • Imagining the Generic Human
      May 03, 2018
    • Perk Card Example
      April 27, 2018
    • Using Perk Cards
      April 27, 2018
    • Action Resolution Example
      April 27, 2018
  • Preparation
    • Introduction to StoryHammer
    • Your First Playthrough
    • Materials Needed
  • THEME
    • Preparing a Story
    • How to Host a Session
    • Starting A New Story
  • SETTING
    • Setting Overview
    • Narrating a Setting
    • Navigating Settings
    • Crafting Settings
  • PLOT
    • Establishing Scenes
    • Navigating Conflict
    • Resolving a Scene
  • CHARACTER
    • Conceptualizing Characters
    • Abilities
    • Character Abilities and Traits
    • Calculating Trauma
    • Character Level, Experience, and Proficiency
    • Traits
    • Running Out of Vim
    • Vim
    • Conditions
    • Combat and Calculating Trauma
  • ACTION
    • The Draw
    • Choosing Actions
    • Attacks and Weapons
    • Resistance and Armor
    • Sequencing Actions
    • Assigning Difficulty to Actions
    • Resolving Actions
    • Interpreting Actions
    • Moving Through Space and Time
  • DOWNLOADS

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