Setting Overview

Beneath the growth in a long-abandoned barn, a trapdoor leads to a secret weapon from a bygone era. “Radiant Gorge” is home to hundreds of large, metallic statues which reflect sunlight throughout the canyon. The depot colony, Modestiny, is alive with the bustling of industry as cargo ships pick up and drop off containers before … Read moreSetting Overview

Speed Stage

A speed stage is an abstract time frame within a round used to determine when actions are resolved.

Starting a New Story

Starting a brand new story can be daunting if you don’t know where to begin. If you don’t have a story to start, you may want to review The Story chapter for how to obtain one. You will also need some players. If you don’t yet have players lined up, then consider who among friends and … Read moreStarting a New Story

StoryHammer Goal

While most games have winners and losers, players of StoryHammer should consider themselves all on the same team, including the Narrator who controls the actions of the antagonists. The goal is to navigate characters through a story. Even in failing the objectives within the story, the narrative continues. In StoryHammer, winning the game is achieved … Read moreStoryHammer Goal

StoryHammer Summary

The CQ StoryHammer role-playing game system invites players to interact in a world of their own creation. The game is structured around a story. Players guide the protagonists through scenes and make decisions about how the characters will interact with the scene and react to the plot. To determine how well their decisions fare, players draw cards from a freshly … Read moreStoryHammer Summary

Target Difficulty

The value in which the highest card of a draw must meet or succeed in order for the action to be considered successful.

Theoretical Domain

An instance of the dimension that follows different physics or logic, typically used for explaining magic or other supernatural phenomenon.

Time in StoryHammer

StoryHammer games rely on players’ imaginations. As such, tracking the passage of time or visualizing space and dimension may be difficult to convey and keep consistent. The following sections introduce key concepts regarding the navigation of time, space, and dimension within StoryHammer. Macro Time in StoryHammer Micro Time in StoryHammer