Perk Card Example (version 0.0.3)

Using the previous example, if Thegru was attempting to jump a fence (difficulty of 5) and drew the following cards: 4, 4, 3, 2, then the action would not be successful. At this point, his Lead could play a Perk Card. The two Perk Cards he has are the Jack of Diamonds and 7 of Clubs. He could play either card to make the action successful. The Jack of Diamonds – a face card – could be used to increase one of his cards by one point – turning a 4 into a 5. Alternatively, he could append the 7 of Clubs to his hand, as the 7 would be enough to clear the difficulty of 5.