Narrating A Setting

As the Narrator, one of your main duties is to explain to the Lead(s) what the protagonist(s) sense and their surroundings. Not only does this help the players become immersed in the story, it may very well provide clues to how a player should (or should not) move forward. Players know nothing about their character’s … Read moreNarrating A Setting

Narrator

The player who serves as the main storyteller—the judge and the jury.

Navigating Settings

Space and Measurement Measuring space can be an important part of planning a scene. Many weapons and actions require knowledge of the distance of targets. Tracking distance in StoryHammer is composed of two units: zone(s) and range(s). Both of these units are abstract and based on context with specific rules involved. Zones A lot of actions have … Read moreNavigating Settings

Navigating Zones

Typically, if a scene calls for conflict, the Setting Sheet will designate zones for the scene. These zones can be drawn on paper though it’s recommended to use 3″ by 5″ index cards. For each zone, write its name on an index card (feel free to cross out names and reuse the cards). These zones … Read moreNavigating Zones