Planning Instructions

Planning with the CQ StoryHammer crafting methodology requires three different areas to jot down information. This can be done with paper and writing utensil or digitally – either way works fine as long as you allow yourself three separate areas for containing information. The areas should be titled: Plot Puzzles, Concepts, and Elements. Cryptiquest has … Read morePlanning Instructions

Planning Overview

The first step for crafting is to plan. The goal of planning is to identify “plot puzzles” and build out the idea before crafting. Another way to put this: the goal of planning is to research to the point where the story, setting, or other content becomes clear. Or simply put, the goal of planning … Read morePlanning Overview

Planning Setting Instructions

Planning your setting with the CQ StoryHammer crafting methodology requires three different areas to jot down information. This can be done with paper and writing utensil or digitally – either way works fine as long as you allow yourself three separate areas for containing information. The areas should be titled: Plot Puzzles, Concepts, and Elements. … Read morePlanning Setting Instructions

Reactions (version 0.0.3)

Nearly all actions are chosen during the Narrator and Lead phases but some actions are instead triggered by specific scene conditions. For example, some relics teleport owners away from battle as soon as their vim levels reach a certain limit. The teleportation action in this example is not chosen as an action by the Lead, … Read moreReactions (version 0.0.3)

Realm

Alternate versions of reality in event only, all physics are the same.

Samples of Generic Humans (version 0.0.3)

Will – using energy to withstand temptations, trauma, and mental states Cypher (Matrix) Smeagol (Lord of the Rings)  Communicate – using methods to invoke feelings or understanding in another Neo (Matrix) Quirinus Quirrell (Harry Potter) Think– using the mind to think, compute, and process Jayne Cobb (Firefly) Ron Weasley (Harry Potter) Labor – using the … Read moreSamples of Generic Humans (version 0.0.3)