Session

Each time the players get together to make progress in the story.

Setting Crafting Instructions

To craft a setting you will need a writing utensil, a SettingSmithy worksheet, and clarity about your setting. You may also want some scrap paper to doodle some test maps before you draw the real one on the sheet. The SettingSmithy Sheet Setting Identification The top line of the SettingSmithy worksheet is for identifying the … Read moreSetting Crafting Instructions

Setting Overview

Beneath the growth in a long-abandoned barn, a trapdoor leads to a secret weapon from a bygone era. “Radiant Gorge” is home to hundreds of large, metallic statues which reflect sunlight throughout the canyon. The depot colony, Modestiny, is alive with the bustling of industry as cargo ships pick up and drop off containers before … Read moreSetting Overview

Starting a New Story

Starting a brand new story can be daunting if you don’t know where to begin. If you don’t have a story to start, you may want to review The Story chapter for how to obtain one. You will also need some players. If you don’t yet have players lined up, then consider who among friends and … Read moreStarting a New Story

Target Difficulty

The value in which the highest card of a draw must meet or succeed in order for the action to be considered successful.

Theoretical Domain

An instance of the dimension that follows different physics or logic, typically used for explaining magic or other supernatural phenomenon.

Using Maps

Maps can be helpful tools and are especially crucial for Narrators. There are times where it could enhance the Lead’s experiences and times when it could zap out all the suspense and intrigue. Here are some tricks to help determine when you should use maps during the story and to what extent. Narrator’s should always … Read moreUsing Maps