An act is a unit of time that contains one or more scenes, typically resolves a story movement or objective, and is playable in one game session.
Typically the “foe” of the story, an antagonist is any character that is opposing the protagonist(s).
The Target Difficulty is a number used to determine how likely an action would succeed under “average” circumstances and the ability/trait would be used to affect such a number. Step 1. Determine Target Difficulty The Narrator will provide this number. Typically, this is generated by predicting how likely a “generic human” would be to succeed at … Read moreAssigning Difficulty to Actions
Attack Draw The goal of making an attack draw is to determine whether the attack landed and how well it succeeded if it did land. To make the attack draw, draw a number of cards from the Probability Deck equal to the rating your Protagonist has in the assigned ability. The highest card out … Read moreAttacks and Weapons (version 0.0.0)