An act is a unit of time that contains one or more scenes, typically resolves a story movement or objective, and is playable in one game session.


Typically the “foe” of the story, an antagonist is any character that is opposing the protagonist(s).

Assigning Difficulty to Actions

The Target Difficulty is a number used to determine how likely an action would succeed under “average” circumstances and the ability/trait would be used to affect such a number. Step 1. Determine Target Difficulty The Narrator will provide this number. Typically, this is generated by predicting how likely a “generic human” would be to succeed at … Read moreAssigning Difficulty to Actions