Resistance and Armor

Modify Base Trauma Some bioforms will be vulnerable or resistant to specific types of trauma – either naturally or through other means (e.g. clothing, relics, spells, etc.). This modification will be listed as a percentage. Apply this percentage to the Base Trauma (rounding down, if needed). For example, the Ashmite is a bioform that is … Read moreResistance and Armor

Resolving a Scene

Aside from reading flavor text or explaining how the scene has changed, the Scene Resolution is when any Experience Points or Flashback points are rewarded to Leads. Experience Points For every scene completed, Leads earn 1 experience point. If there are multiple objectives for the scene, players earn an extra 2 experience points per objective. … Read moreResolving a Scene

Running Out of Vim

As Vim becomes more scarce, due to hunger, disease, or wounds, your body will need to readjust in order to survive. Eventually, these needs might require so much vim that there is not enough left for the bioform’s Life Support functions, leading to death. Overkill There are ways in which you could be killed instantly. … Read moreRunning Out of Vim

Sample Actions

Samples of what abilities and traits could be assigned to common actions as well as objectives and/or results.

Scene

A scene serves as a container for one or more continuous events within the story and has a distinct setup and resolution.

Scene Factors

Scene factors can be considered when trying to interpret the difficulty of an action.

Story

The adventure that the players are trying to complete