Crafting Bioforms

In addition to crafting stories and characters, the CQ StoryHammer role-playing game system provides tools for creating custom creatures and monsters, referred to as bioforms. You can use this system to craft specific organisms but the Bioform Crafting System takes it one step further as you craft templates for species, which allow for custom individuals … Read moreCrafting Bioforms

Deuteragonist

A deuteragonist is any character that is neither a protagonist nor an antagonist.

Environmental Traits

Environments and locations have traits that can affect the the performance of certain types of abilities. An icy bridge, for example, would alter the rules of movement for characters who aren’t equipped to negate slippery effects (such as with spiked shoes). These traits will sometimes affect the difficulties of certain actions. Below is a list … Read moreEnvironmental Traits

Flashback Points

Flashback Points are an in-game currency that can be spent by Lead(s) to alter a scene before conflict.

Flavor Text

Flavor text is a narrative or narrative, typically used to describe a scene, setting, or character.

Interpreting Actions

Overview The highest card out of the draw is the result. If the value of this card meets or exceeds the target difficulty, then the action was 100% successful. Depending on the action, missing the target difficult by 1 or 2 may still be partially successful. Failed Actions and Perk Cards Usually, a failed action … Read moreInterpreting Actions

Perk Deck

A deck of cards, controlled by the Narrator, from which Perk Cards are dealt.

Probability Deck

Each Lead has a Probability Deck from which to draw for resolving actions.

Protagonist

Typically the “hero” of the story, a protagonist is any character a Lead is controlling.

Range

A range is the distance between two reference points (objects, people, zones, etc.).