Range

A range is the distance between two reference points (objects, people, zones, etc.). Ranges are classified by the number of rounds required in order for the generic human to get within “touch” range of the second reference point.

Range Description Contiguous Zones
Internal An area inside a character (mind, gut, heart, etc.) NA
Touch Already touching the target at the beginning of a round NA
Immediate Typical zone size, all characters are considered to be within “contact proximity” to each other and any other objects without the need of any mobility successes NA
Close Close enough that the generic human can leave the zone in one round 1 zone away
Mid The generic human can reduce the gap with the destination to Close range in one round 3 zones away
Long The generic human can reduce the gap with the destination to Mid range in two rounds 7 zones away
X Long The generic human can reduce the gap with the destination to Long range in 4 rounds 15 zones away
Global Considered out of range, how to incorporate these locations into the game are at the Narrator’s discretion NA