Target Difficulty

The value in which the highest card of a draw must meet or succeed in order for the action to be considered successful.

Theoretical Domain

An instance of the dimension that follows different physics or logic, typically used for explaining magic or other supernatural phenomenon.

Trait

A trait is a property that a character (or other entity) possesses that make actions easier. In the StoryHammer role-playing game system, the default traits used are Lobe(s). Lobes