Generally, a character can perform one action (or three small movements) in a turn. Actions with more movements are slower to resolve. Faster actions can sometimes change the conditions in the round, making slower actions more difficult (maybe even possible) to achieve. Traversing from one zone to the next may be done without drawing cards. However, running from one zone to (or through) another, might require a draw to determine distance (per Narrator’s discretion).
During a scene, actions are typically chosen for neutral characters and antagonists by the Narrator first then the players choose actions for the protagonists.
Step 1: Narrator Chooses Actions for Neutral Characters
Unless the Neutral Characters have left the scene (i.e. outside the view of the Protagonists), the actions should be declared aloud by the Narrator.
Step 2: Narrator Chooses Actions for Antagonists
Unless the Antagonists have left the scene (i.e. outside the view of the Protagonists), the actions should be declared aloud by the Narrator.
Step 3: Leads Choose Actions for Protagonists
During the Lead phase, the Leads will declare the actions for their Protagonists. The Leads may first discuss how to best handle their situation as a group. They can deliberate for as long as needed though it’s recommended that they are limited to three minutes in order to keep the game flow moving. Once ready, each Lead declares their action. Order of choice is arbitrary, but if needed, the Leads can choose in clockwise order, starting from the left of the Narrator.