This example looks at round 2 of a battle already in progress. Wilrow and Fjarva have been ambushed by two swamp monsters. On the first round, Wilrow withdrew his magic wand and backed up, Fjarva withdrew her sword, and the two swamp monsters have crept into immediate range of Fjarva.
Here are the actions that the characters have chosen for round 2:
Monster 1: Claw Fjavra
Monster 2: Jump and grab Fjarva
Wilrow: Paralyze blast Monster 2
Fjarva: Dodge all strikes
Here is how the narrator thought to classify the actions:
- Clawing is a two motion action (wind up and strike).
- Jump and Grab is a three motion action (cower, spring, and grab).
- Paralyze blast is a one motion action (the rod is already withdrawn and aimed).
- Dodge All Strikes is a special case. According to the sample actions, Dodge is a quick action that increases the difficulty by +1 for of all strikes against the defender (in this case, the defender is Fjarva).
Now the narrator will sort all the actions in order of Speed Stage:
- Wilrow’s Paralyze Blast (1 motion)
- Fjarva’s Dodge (special)
- Monster 1’s Claw (2 motions)
- Monster 2’s Jump and Grab (3 motions)
These actions would then be resolved in order (see Action Resolution for how to resolve actions):
- Wilrow draws cards to resolve the Paralyze Blast but it wasn’t successful – a miss!
- Fjarva’s draws cards for Dodge and it was successful, modifying the difficulties of Monster 1 and Monster 2’s attacks by +1.
- Monster 1 draws cards for the Claw attack and lands a partial success – Fjarva will have to draw cards for resistance.
- Monster 2 draws cards for the Jump and Grab attack but was unsuccessful – a miss.
A new round would now start with characters picking actions again.