StoryHammer Summary

The CQ StoryHammer role-playing game system invites players to interact in a world of their own creation. The game is structured around a story. Players guide the protagonists through scenes and make decisions about how the characters will interact with the scene and react to the plot. To determine how well their decisions fare, players draw cards from a freshly … Read moreStoryHammer Summary

Time in StoryHammer

StoryHammer games rely on players’ imaginations. As such, tracking the passage of time or visualizing space and dimension may be difficult to convey and keep consistent. The following sections introduce key concepts regarding the navigation of time, space, and dimension within StoryHammer. Macro Time in StoryHammer Micro Time in StoryHammer  

Tracking Zones

To keep track of zones during conflict, StoryHammer suggests using index cards. Break the scene down into various zones by naming them (e.g. “warehouse office”, “Courtyard: Northwest corner”, “Plains 1B”, etc.). For each zone, write it’s name on an index card. These zones should then be laid out in away that lines up like a … Read moreTracking Zones

Using Game Materials

Each Lead should have one Protagonist Sheet, one Vim Tracking Sheet, about 25 counters, and a Probability Deck. Players may use pencil & paper instead of counters, if necessary. The Narrator will have the story at hand and should try to keep it and related information concealed from the Leads. Index cards are very useful … Read moreUsing Game Materials